Absolutely love this game, but I would like to know Are u planning on adding an achievement system? There will be an end or goal to achieve at the end or just infinite combats?
Hey there, thank you very much :) The final game will have about 3 stages only (the endless mode will be something separate). This will be the goal and there will be a little bit of story sprinkled in. Other achievements would be great as well and might get added later.
Future player transformations will be different (the current way is not that great for animation etc.). But there will be something with the new enemy types, so stay tuned :)
I really enjoy this game keep, up the good work. Also i would love to see a update where you can get like a little companion from the Relicts after the level boss ( not stackable tho ) Whatever you have planned next im looking forward to it <3
Want to congratulate u on making a good ahh game. it's lewd enough but not too much, the perfect balance. Only gripe I have is the transformation sheeit is kinda wack for me. I'm not too weirded out by it but it would be great if there was a non-transformation playthrough where you stay as the dude, but maybe just look beat up or skinnier when u lose health.
Thanks for your interest in my game :) Even though the idea is good it is way too much work like you already noticed. I don't think this will ever be worth (time wise) to be put in the game, sorry.
I am running Android 14 and the installer compains that this app is not comptabile with my device. This should be a simple fix by setting the targetSDKVersion accordingly.
I think I managed to upgrade it to the newest android version. It will be live with the V0.1.1 Version. You can gladly give me feedback if it works after you play it!
This should be runnable with the newest android, but like I said, I can't test it currently because my phone is old. I might be able to test it on a newer phone in 1-2 months and see if I can fix it.
Solid game, excellent work, no question about that. But if I can add one feedback - if the art is AI generated (and if not then please ignore), I think that's ok for someone starting out with no resources; but it would be fantastic if you can buy or commission assets made by an artist, once you can afford to; instead of essentially using a program that borrows art and combines it, because then it becomes impossible to credit the artists, without which games would not be possible. I can't get you there by myself but I subbed to your patreon as a small tip for a great game.
In fact, general statement, but if it's up to me, I genuinely prefer amateur art; whether drawn by you or an amateur artist you work with. To me, it's enough that art just accurately communicate the thing it's supposed to be. It doesn't need to be fancy and detailed and shaded just right or whatever, because when I see a simple, accurate drawing, my human brain fills in every single detail (even porn). It 100% honestly doesn't make me think any better of your efforts at making a great game (and it is great) to have fancy art. But if you do get an artist, I'm happy to pay a premium for their added efforts.
The art is ai generated, but I also disagree that it is "stolen" from artists. The program doesn't borrow and combine, it learns from the art like humans do if they learn to draw (just 1000x faster). Artists don't credit the art they used to learn or where they got their style from either. Also most artists use or will use ai with photoshop etc. soon. And everyone who won't, will just be behind technology and slower (like still using a quill and ink instead of a bullet pen). Anyhow, there are downsides to ai (consistency and other limitations) that having an artist could solve but I will not be able to hire someone for a long time and the development would be 10x slower with an artist drawing every piece, but maybe it will be redrawn one day. But thank you for your feedback!
PS: I personally prefer good looking boobs over shitty looking ones ;)
"ai" art has existed in the form of "generative art" for a while now. It's just a rebrand. It's artificial, but about as Intelligent as fishing with dynamite. You get out of it what you put into it. So your enjoyment in "creating" the art is relative to your proximity of creating the actual algorithms, nuetral nets, programs, whatever you want to call the black box that generate the art that you claim to have guided into existence. I guarantee you that if you knew how it felt to make something worth making you would think you are cheating yourself of the enjoyment in creating art. I know because I've been there, and now I'm not.
Furthermore, artists talk about who they like all the time. and you can usually find out where they went to school or who they got it from. Either in a documentary, on their social media, or historically in letters that you can sometimes find In art history books. Some movements have a manifesto with signatures of working artists of the time and you can put them in the same sphere of influence in that was. But I guess you just aren't tapped in like that. Which is fine, just don't speak as the authority on it.
It's a very "idea guy" position to think that you are on the bleeding edge of art and not just hitting "generate" on the anime titties prompt. Go buy a Strathmore Bristol sketchbook and some chalk pastels and see if you can feel something knock loose in you head.
I get enjoyment from creating a game and choosing the visuals supporting it, not from prompting and pressing generate which is more work than pleasure. I used this example not to tell everyone, that I'm "on the bleeding edge of technology" but as example, why I think it is not "stolen" art. And now you talk about ai as if you know it better and you say: "you get out of it what you put into it". Maybe you should not speak as the authority on it if you don't understand the algorithm behind it ;) I'm creating a game not the next monalisa and the average player is probably happier about this art, than my bad beginner art with a never finished game.
fair, many people that don't fully understand AI art jump too the conclusion that it has to be stolen mainly because they don't really understand how training AI works as yes it does work off of existing art that you feed it but it only trains too understand said art so that it learns and creates it's own unique twists, "you want too generate something weird in the style of a famous artist" you can because well an ai can mimic an artstyle it cannot truly completely recreate the original and hence why everything the ai makes is a unique twist. I used to be mixed on AI art but i then i got into the trend myself and formed an understanding towards it that no it's not all stolen as people claim it to be, But Honestly when it comes down to it lot of people are just afraid of AI because they don't understand it which is why it gets lot of outside bad rep.. I know this will get downvoted but i don't care it's the truth. And ai art is not as easy to make as people claim it to be it's not like you write a few words and click a button often times it is a struggle to get what you actually want so making a game like this must have been tricky especially the transformation sequences... I tried it myself never got the hang of it.
I really like the game so far. though I saw some of the beast enemies are fully anthro, I was kinda disappointed the player transformation from having a beast deck is basically still human, same with the other animal one. so I wanted to ask if there are any plans to add a more furry player transformation? like if you get enough of that card type or something?
I see your point. While I'm not quite happy with the transformation myself and there will be changes to it, I still don't think I will go full furry but who knows ;)
that's fair, it's basically just my weird preference, but thought I'd ask in case it was something you might wanna do. thank you for responding and consdiering it. either way I'm looking forward to seeing the game develop :3
Are you offering to draw high quality art for me or to give me thousands of dollars to hire someone? no? Then yes, I'm still using ai art because it is better than no art at all ;) Maybe at one point, but won't happen soon.
Well, it's in the tags. And in my opinion if you can't tell the difference you should not care. Stable diffusion is a tool and most artists use or will use AI with adobe/photoshop without declaring it at all (they are just better at covering up mistakes) The game is free and I'm asking for money for my time spent for development, not just the art. Creating a game like this is not a 1-weekend-and-I'm-done thing.
Just found this game and it’s pretty good. It’s fun and the NSFW makes it better. Cards could be a bit better balanced (some cards having the same cost but being just worse than others, but seems you are already working on this), but overall it’s a good game.
Maybe add some customization to main character in later versions? I would love to start as a girl and become furry with damage, instead of becoming a girl, but that probably wouldn’t make much sense with the name of the game.
Could you please add a border to the text that displays enemy hp, it's almost impossible to read the hp of the middle enemy on the mountain map, because it's the same color as the background
While this game is obviously still far from complete, I'm pleased to see that it's actually a lot more fair and fun than previous versions. I'm looking forward to the eventual release of Act 2.
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Absolutely love this game, but I would like to know
Are u planning on adding an achievement system?
There will be an end or goal to achieve at the end or just infinite combats?
Hey there, thank you very much :)
The final game will have about 3 stages only (the endless mode will be something separate). This will be the goal and there will be a little bit of story sprinkled in. Other achievements would be great as well and might get added later.
Great! Im excited about the future of this game
Planning on more transformations?(Now that there are new enemy types)
Keep up the good work.
Thanks, I will!
Future player transformations will be different (the current way is not that great for animation etc.). But there will be something with the new enemy types, so stay tuned :)
I really enjoy this game keep, up the good work. Also i would love to see a update where you can get like a little companion from the Relicts after the level boss ( not stackable tho ) Whatever you have planned next im looking forward to it <3
Thank you :)
Maybe one day, haha
Really enjoyed the game, keep it up! Looking forward to see what you add next.
thank you :)
Want to congratulate u on making a good ahh game. it's lewd enough but not too much, the perfect balance. Only gripe I have is the transformation sheeit is kinda wack for me. I'm not too weirded out by it but it would be great if there was a non-transformation playthrough where you stay as the dude, but maybe just look beat up or skinnier when u lose health.
thanks for the feedback! Currently this is not planned, but maybe I'll add something like this in the future (after the game is finished)
ONE OF THE BEST GAMES I HAVE EVER PLAYED
KEEP GOING
THANKS!
I WILL!
Hey, thank you for the feedback!
I'm always trying to improve the game and bring it forward
The UI needs some upgrades for sure :) It is on the to do list...
But thanks for reminding me ;)
I know it's a lot of work, but could there be fights where you transform them when you damage them like they do to you?
Thanks for your interest in my game :)
Even though the idea is good it is way too much work like you already noticed. I don't think this will ever be worth (time wise) to be put in the game, sorry.
Please update the android version.
I am running Android 14 and the installer compains that this app is not comptabile with my device. This should be a simple fix by setting the targetSDKVersion accordingly.
I will have a look. But I'm not a mobile expert and my phone is 5 years old, so no guarantees!
I think I managed to upgrade it to the newest android version.
It will be live with the V0.1.1 Version. You can gladly give me feedback if it works after you play it!
Hello,
Sadly, version 0.1.1 didn't solve the behavior.
This should be runnable with the newest android, but like I said, I can't test it currently because my phone is old. I might be able to test it on a newer phone in 1-2 months and see if I can fix it.
W game like always
Solid game, excellent work, no question about that. But if I can add one feedback - if the art is AI generated (and if not then please ignore), I think that's ok for someone starting out with no resources; but it would be fantastic if you can buy or commission assets made by an artist, once you can afford to; instead of essentially using a program that borrows art and combines it, because then it becomes impossible to credit the artists, without which games would not be possible. I can't get you there by myself but I subbed to your patreon as a small tip for a great game.
In fact, general statement, but if it's up to me, I genuinely prefer amateur art; whether drawn by you or an amateur artist you work with. To me, it's enough that art just accurately communicate the thing it's supposed to be. It doesn't need to be fancy and detailed and shaded just right or whatever, because when I see a simple, accurate drawing, my human brain fills in every single detail (even porn). It 100% honestly doesn't make me think any better of your efforts at making a great game (and it is great) to have fancy art. But if you do get an artist, I'm happy to pay a premium for their added efforts.
The art is ai generated, but I also disagree that it is "stolen" from artists. The program doesn't borrow and combine, it learns from the art like humans do if they learn to draw (just 1000x faster). Artists don't credit the art they used to learn or where they got their style from either. Also most artists use or will use ai with photoshop etc. soon. And everyone who won't, will just be behind technology and slower (like still using a quill and ink instead of a bullet pen).
Anyhow, there are downsides to ai (consistency and other limitations) that having an artist could solve but I will not be able to hire someone for a long time and the development would be 10x slower with an artist drawing every piece, but maybe it will be redrawn one day. But thank you for your feedback!
PS: I personally prefer good looking boobs over shitty looking ones ;)
"ai" art has existed in the form of "generative art" for a while now. It's just a rebrand. It's artificial, but about as Intelligent as fishing with dynamite. You get out of it what you put into it. So your enjoyment in "creating" the art is relative to your proximity of creating the actual algorithms, nuetral nets, programs, whatever you want to call the black box that generate the art that you claim to have guided into existence. I guarantee you that if you knew how it felt to make something worth making you would think you are cheating yourself of the enjoyment in creating art. I know because I've been there, and now I'm not.
Furthermore, artists talk about who they like all the time. and you can usually find out where they went to school or who they got it from. Either in a documentary, on their social media, or historically in letters that you can sometimes find In art history books. Some movements have a manifesto with signatures of working artists of the time and you can put them in the same sphere of influence in that was. But I guess you just aren't tapped in like that. Which is fine, just don't speak as the authority on it.
It's a very "idea guy" position to think that you are on the bleeding edge of art and not just hitting "generate" on the anime titties prompt. Go buy a Strathmore Bristol sketchbook and some chalk pastels and see if you can feel something knock loose in you head.
I get enjoyment from creating a game and choosing the visuals supporting it, not from prompting and pressing generate which is more work than pleasure. I used this example not to tell everyone, that I'm "on the bleeding edge of technology" but as example, why I think it is not "stolen" art.
And now you talk about ai as if you know it better and you say: "you get out of it what you put into it". Maybe you should not speak as the authority on it if you don't understand the algorithm behind it ;)
I'm creating a game not the next monalisa and the average player is probably happier about this art, than my bad beginner art with a never finished game.
fair, many people that don't fully understand AI art jump too the conclusion that it has to be stolen mainly because they don't really understand how training AI works as yes it does work off of existing art that you feed it but it only trains too understand said art so that it learns and creates it's own unique twists, "you want too generate something weird in the style of a famous artist" you can because well an ai can mimic an artstyle it cannot truly completely recreate the original and hence why everything the ai makes is a unique twist. I used to be mixed on AI art but i then i got into the trend myself and formed an understanding towards it that no it's not all stolen as people claim it to be, But Honestly when it comes down to it lot of people are just afraid of AI because they don't understand it which is why it gets lot of outside bad rep.. I know this will get downvoted but i don't care it's the truth. And ai art is not as easy to make as people claim it to be it's not like you write a few words and click a button often times it is a struggle to get what you actually want so making a game like this must have been tricky especially the transformation sequences... I tried it myself never got the hang of it.
I really like the game so far. though I saw some of the beast enemies are fully anthro, I was kinda disappointed the player transformation from having a beast deck is basically still human, same with the other animal one. so I wanted to ask if there are any plans to add a more furry player transformation? like if you get enough of that card type or something?
I see your point. While I'm not quite happy with the transformation myself and there will be changes to it, I still don't think I will go full furry but who knows ;)
that's fair, it's basically just my weird preference, but thought I'd ask in case it was something you might wanna do. thank you for responding and consdiering it. either way I'm looking forward to seeing the game develop :3
This game still using AI art? Does it have any plans of getting real art?
Are you offering to draw high quality art for me or to give me thousands of dollars to hire someone? no? Then yes, I'm still using ai art because it is better than no art at all ;)
Maybe at one point, but won't happen soon.
Then maybe put that in game description.
Also I'm not the one asking for money either. :3
Well, it's in the tags. And in my opinion if you can't tell the difference you should not care. Stable diffusion is a tool and most artists use or will use AI with adobe/photoshop without declaring it at all (they are just better at covering up mistakes)
The game is free and I'm asking for money for my time spent for development, not just the art. Creating a game like this is not a 1-weekend-and-I'm-done thing.
When will the new version drop, im already a patron.
when it's ready ;)
usually ~ 1/month
alright! I'm itching for it.
Just found this game and it’s pretty good. It’s fun and the NSFW makes it better. Cards could be a bit better balanced (some cards having the same cost but being just worse than others, but seems you are already working on this), but overall it’s a good game.
Maybe add some customization to main character in later versions? I would love to start as a girl and become furry with damage, instead of becoming a girl, but that probably wouldn’t make much sense with the name of the game.
I have been waiting for this update ❤️
Could you please add a border to the text that displays enemy hp,
it's almost impossible to read the hp of the middle enemy on the mountain map, because it's the same color as the background
I will take a look, thanks for the feedback
While this game is obviously still far from complete, I'm pleased to see that it's actually a lot more fair and fun than previous versions. I'm looking forward to the eventual release of Act 2.