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(+1)

this is preety cool

is there new transformation in 2.2?

no, it will probably be added after most things of the stage are in place. I will write it into the changelogs and it will probably be its own update.

what is the heavenly set? 

a new set in stage 3. You can check the changelog for details.

Deleted 11 days ago

Game is solid. Although i have only played 1 round so far. I have an important note for UX concerns.

Playing Android 0.2.1 : I was completely unable to read any of the relic effects and any modified values on cards.

 The hover to read is great on computer but when half or more of the text box is obscured by my finger, I can't read what the object does. 

Secondarily, I'd like to be able to hover zoom on cards in hand during combat.

(+1)

Yes I know that the game is not perfect yet for the Phone, I'll need to update it at some point (lacking the time currently).
if you tap the card in hand during combat it should be a bit better visible (no zoom tho).
Thanks for the feedback. 

(+2)

Is a good game

AI art, as many other folks have said, but I will argue that this is the proper use of it. A solo dev using them as placeholders.

I also appreciate the dev taking things in stride instead of getting too flustered. I see a lot of folks giving flak instead of anything productive and it makes me sad.

As for my own input, my biggest wishlist item is more transformations, but I know more are being worked on, so... yay! And mg biggest complaint is that it feels like a lot of times, it is easy to build up a strong deck, especially via strength and shield increases, but bad draws can quickly ruin you when the baddies get too strong. Skill issue, I know. Also the lack of poison counterplay apart from "kill quicker" is a little ornery. The h-content feels a little lax, but I'll take what is there, especially if we get good scenes as boss rewards. Good 'ol carrot-on-a-stick gameplay.

Overall, its a fun game with promise and an ambitious developer. I'm lookin forward to more!

Hey, thanks for the feedback :)

Don't worry about other people not giving constructive feedback, I have a tough skin ;P 

I'm trying to balance the game from time to time, but currently I use my time to get to an ending of the game first :) Same goes for the visual improvements. I might add a cleanse card for the poison but I feel like heal cards are not bad either to counter the poison dmg.

I'm glad you like it overall!

(1 edit)

I'm on the latest public Android build, and I can't input a name for my save file... Help if possible. Specifically, the keyboard isn't being pulled up on entering the text box

(+1)

Never mind, I just closed and re-opened the game, it works

I am a potato

Hello! Im trying to play the public version on Windows but when I press Start, its not starting :(


I checked the Unity logs and Im getting this, hoping to help to fix the bug

[Authentication]: Token has expired.

Waiting to load progression data.

RequestFailedException: Failed to decode and verify access token.

  at Unity.Services.Authentication.AuthenticationServiceInternal.CompleteSignIn (Unity.Services.Authentication.SignInResponse response, System.Boolean enableRefresh) [0x00034] in <80db2e525a984b35a5db27cecb36194c>:0
Rethrow as RequestFailedException: Unknown error completing sign-in.

  at Unity.Services.Authentication.AuthenticationServiceInternal.CompleteSignIn (Unity.Services.Authentication.SignInResponse response, System.Boolean enableRefresh) [0x00151] in <80db2e525a984b35a5db27cecb36194c>:0
  at Unity.Services.Authentication.AuthenticationServiceInternal.HandleSignInRequestAsync (System.Func`1[TResult] signInRequest, System.Boolean enableRefresh) [0x00142] in <80db2e525a984b35a5db27cecb36194c>:0
  at AuthService.LoginAnonymously () [0x000f5] in <a726edc527194c859be358550d39d442>:0
  at AuthenticationManager.AnonymousLoginClicked () [0x00091] in <a726edc527194c859be358550d39d442>:0
  at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0
  at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <008a787f2823430aae87e927a51ccf8d>:0
  at UnityEngine.UnitySynchronizationContext.Exec () [0x00056] in <008a787f2823430aae87e927a51ccf8d>:0
  at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <008a787f2823430aae87e927a51ccf8d>:0

Hey there,
It works fine for me, so it's hard to tell the problem.

- Do you have a stable internet connection or do you play offline?

If no one else has this problem it will be hard to fix (maybe someone else will answer here later), sorry

Does the browser version work at least?

Thanks for answer. It happens with browser too, but Android build works just fine. Maybe is related to my Desktop PC, but I was surprised for the error, its like if I can't login to Unity Analytics.

I started with v0.1.9 and now on v0.2.0 and really enjoying the experience! I just wanted to note here an issue I have come across a few times in both versions. 

When you visit a "?" space and you get the same event and reward a second time, the game seems to soft lock for me, with the "Continue" button becoming inactive when claiming the same reward in the 2nd instance.

I've had this happen with the demon shield, as well as the glory hole when it heals 10 HP. It seemed okay when other results happened for the same ? event (demon sword, then demon shield worked fine) but when you have an identical result a second time, this seems to happen for some event types.

All that said, I am playing the Windows build on Linux via Wine, so if this issue is not possible to reproduce normally, it may be something that only happens in my more obscure situation. Either way, I figured I should mention it just in case it is impacting others too.

Regardless, I'm really appreciating the variety and high replay value of the game so far, and I'm looking forward to future updates too.

(+1)

I put it on my list to check, thanks for the feedback!

Happy you enjoy the game!

Any way for the demon tf?

(1 edit)

You need to pick demon cards in stage 2 for the demon corruption :)

Edit: Sorry forgot, it's currently only in the Patreon Version ^^"

How do you type your save name on mobile, the keyboard thingie doesn't show up?

(1 edit)

Hey there

for me it shows up :/

I can't test it for all phone versions sorry...

The Web version is not made for phones, you need to download the apk for android.

what could we expect on version 2.0?

A more or less finished stage 2.

(+16)(-9)

The "art" in this game is AI generated and lacks soul, download if you're into that...

(+6)(-9)

there is a hand-drawn version in the making, check out my patreon if you're into that...

Deleted 150 days ago

Loosing health or reaching stage 2.

(2 edits)

So i have put like 8hrs into this game the last couple of days and I have to say I enjoy it quite a bit. One thing I want to mention though poison decks although difficult to start with seem a bit broken to me. I basically created a deck were I continue to stack enough poison on all enemies before they can react once to defeat them all at once on their first turn. With this completed deck I ran through like 4 or 5 stages (not individual fights) without taking a single point of dmg.

*Additional note I played the current free version.

Thanks for the feedback, happy you enjoy the game. In the final version the game will end after stage 3. It is okay to have a "hard in the beginning, but pays out later" deck in the game :)

I don't quite understand how you can stack so much poison in 1 turn before they attack...

The key is that one orc card with 3 cost that lets you restart your turn. If you want i can provide the full deck with the actual cardnames.

(+4)(-1)

I played the barebones earlier version in the current iterration its one of the best card game/roguelikes on the site and I tried thousands over the years. The shield bash build is so far the best and furthest I got.  Love that AI art allows for such polished looking games by a single person and with extensive card collections.

(+1)

Thank you for the kind words :)

i have a small  problem idk if this a bug or something but when i played and closes the game and relogin next day, i can't progress to the place where i have been before.. it shows me the first page.

definitely not intended! Sorry this happened to you. The game usually saves when loading the map.
I would need more information though to find the cause and fix it:
- you see the finished first map and can click on anything?
- where did you leave the game (just after the bossfight?)

No like after completing few rounds after the secound boss.

Do i need to keep my internet turned on to save it? i think i had it turned off.

The game should work offline and online, but the problem might have occurred if you turn your internet off during playing (and the game still tried to save online or sth).
Sorry I didn't test this exception that well. 

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