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Is there a way to be perma wolf girl after transformation for the run

no, you are forced to be transformed differently at the end of stage 2 again.

Will this be on Steam? :)

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I plan to release the hand-drawn version on steam. But this will still take a long time...

My next games might be a bit shorter and even released to steam before this one.

I have a question, something that isn't really spelled out in game: is there a reason to go for hard fights? Do they drop more gold or better cards? If it's better cards, how much better? Also, could there be a way to know which enemy set they'll be from?

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Yes they give more gold and give stronger elite cards. I think they are worth the risk if you are healthy enough. No, the set they are from is random, sorry.

The enemies having the ability to obscure what cards you have on your hand is ridiculous.

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Thanks for the feedback. I don't think the ability from the demon set that obscure your cards for 1-2 turns is too strong.
- They use a turn themself
- You can still see your cards Targeting 
- You can check your remaining deck to guess what cards you might have in the hand

I hope this helps you :)

Will the 0.2.3 be released to the public? Or at least a version with the bug fixes (even without the new content)

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Hey there,

Yes the next Versions are uploaded here as well. Unfortunately the visual Transformations Bug was still not fixed in V0.2.3 because I could not find the cause for it. In V0.2.4 I found the issue and it will be resolved there. The bug is happening if you pick a Relic reward that gives or removes Cards from your deck after Stage 1. In case you want to avoid it, pick another relic.

Updates are happening all 1-2 Months (closer to 1 Month usually)

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This is really solid for a One Man Dev team. As someone who enjoys 1. NSFW Games 2. Roguelike/lites and 3. DeckBuilders this is a really great start. The mechanic of adding another class to yours is super unique!  I don't have a problem with the current AI art (I've seen some bits of the Art from Paetron so I know you've been working towards it), it actually looks better than most AI art I see on some games here. This game reminds me a lot of another indie NSFW DeckBuilder Roguelike game I played 100% and thoroughly enjoyed,  called Last Evil which is 3D instead of 2D. 

On the constructive side, I have to agree/echo a sentiment I saw in another comment that for an H-Game it feels too static. Needs more aspects to make it more appealing as an H-Game outside of nude art. If you don't want to go in that direction then you need to hard commit to making the deckbuilding in-depth, varied, and unique. Also, the attack animations for enemies could use a little work.

Plan on being a Paetron member for a month soon to get the newest build!

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Also side note, do the taverns heal for a % of your max HP or is it a static number? If static it should be a % because when your max HP is 200+ after 2 elite rooms back to back, 25hp healing feels like a slap in the face.

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Hey there, thanks for the feedback+support.
I'm not the best at animations yet and like you said I'm a 1 man team. I would love to have more porn animations but it currently would take too much time and I don't want to invest that for the AI "placeholder" version.

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this is preety cool

is there new transformation in 2.2?

no, it will probably be added after most things of the stage are in place. I will write it into the changelogs and it will probably be its own update.

what is the heavenly set? 

a new set in stage 3. You can check the changelog for details.

Deleted 70 days ago

Game is solid. Although i have only played 1 round so far. I have an important note for UX concerns.

Playing Android 0.2.1 : I was completely unable to read any of the relic effects and any modified values on cards.

 The hover to read is great on computer but when half or more of the text box is obscured by my finger, I can't read what the object does. 

Secondarily, I'd like to be able to hover zoom on cards in hand during combat.

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Yes I know that the game is not perfect yet for the Phone, I'll need to update it at some point (lacking the time currently).
if you tap the card in hand during combat it should be a bit better visible (no zoom tho).
Thanks for the feedback. 

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Is a good game

AI art, as many other folks have said, but I will argue that this is the proper use of it. A solo dev using them as placeholders.

I also appreciate the dev taking things in stride instead of getting too flustered. I see a lot of folks giving flak instead of anything productive and it makes me sad.

As for my own input, my biggest wishlist item is more transformations, but I know more are being worked on, so... yay! And mg biggest complaint is that it feels like a lot of times, it is easy to build up a strong deck, especially via strength and shield increases, but bad draws can quickly ruin you when the baddies get too strong. Skill issue, I know. Also the lack of poison counterplay apart from "kill quicker" is a little ornery. The h-content feels a little lax, but I'll take what is there, especially if we get good scenes as boss rewards. Good 'ol carrot-on-a-stick gameplay.

Overall, its a fun game with promise and an ambitious developer. I'm lookin forward to more!

Hey, thanks for the feedback :)

Don't worry about other people not giving constructive feedback, I have a tough skin ;P 

I'm trying to balance the game from time to time, but currently I use my time to get to an ending of the game first :) Same goes for the visual improvements. I might add a cleanse card for the poison but I feel like heal cards are not bad either to counter the poison dmg.

I'm glad you like it overall!

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I'm on the latest public Android build, and I can't input a name for my save file... Help if possible. Specifically, the keyboard isn't being pulled up on entering the text box

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Never mind, I just closed and re-opened the game, it works

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I am a potato

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