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love your game god i wish i wasn't broke so i could download the version on patreon

When trying to download the new version for android my phone says it could be dangerous wich didn't happen on the previous one can someone check if it is safe?

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Hey there, the app is perfectly save, no worries.
I just tested it and I got the same message, but also for other apps. My phone said, I'm not allowed to install anything from the download folder and I had to enable that in my settings. Maybe this is a new android update. I hope I didn't change any settings by accident during the build on my end

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My message appeared before the folder download, when it asked me if I wanted to browser download it, I don't recall receiving it before maybe I just misremember, thanks for checking btw, I like your game.

Edit:

I figured it out, I used firefox not chrome the previous time that's why, my bad sorry.

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this would be so peak with normal art

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One day, If I have more time/funds I will replace it all.
My next game will be completely hand drawn by me though!

It exists! It's called Slay the Spire

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you guys could make a way to see what each relic does in the game, i play at phone and dont know what the relics from the events do... or some effects as well


But hey, im very addicted at this game, ive been playing for a while now, i used to play it last year at pc and damn its so good, thank you for the work i hope i get more money to buy the patron version

Hey there, happy you like the game!

I don't do much testing on the phone sorry... On PC you can hower over the icon and see a textbox. Is this not working on the phone or is it too small?

Ahh yes thank you! I tried pressing it but i had to hold it, still my finger is on front so its hard to see but this already helps a lot! Ty

Excited for new contents, i already got 18 relics on all 3 saves possible lol

If u need help with anything besides patron support, just tell me that i hit you on dc!

Is the 999 Gold limit intended? 
On my first play on ez difficulty I managed to make a build around the "1 dmg per 10 coins " card.  And it was doing great doin 80+ dmg on first turn. Soon tho I was dissapointed by the Gold Cap.

Hey there, yes it is intended and specifically there because of this card.

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:(
Guess I will have to take inspiration from a certain British Youtuber to play this perfectly balanced game.  :)
Just joking keep up the good work. 

Your MacOS package won’t run on any Mac newer than OSX 10.10 or 10.11, if you’re using the compiler from Unity. They haven’t kept up in like, a decade.

The error I get on Sonoma 14.6.1 isn’t a security error, but a blanket it can’t be run.

So you are saying, that there is nothing I can change in the unity compiler so it runs on a newer mac? I might add this info to the Readme then, but there is nothing I can do in that case. Thanks for telling me,  I don't have a Mac to test it.

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Oh, yeah, nothing I know aside from compiling it on a Mac. Unity got alot worse over the last decade, and not making that leap about ten years ago was one of them.

I do play these games on a Mac, and I only have one it might run on. I have a G4 with 10.4; an Intel duo with 10.6 - they would be too old for unity’s compile; and my Intel i7 that retired just a couple years ago runs 10.12 I think and is too new. And so my M1 with Sonoma is just right out. I have a broken Intel duo that it might run on, but that was one where they’d tried to go with a plastic backplane and it cracked.

Sorry! I love how the game has developed, though. The rebalancing in the last web version actually made some choices alot harder - the healing cards and defbuff cleaners were quite cool. Although once you’re in another chapter you have too many cards to try to gather enough to change your combos to dragon burn, for instance.

But the web version should work on any mac at least, right?

Yes I see the problem with burn, I might add some burn cards earlier as well, so you can build it up a bit. Not sure though.

Yeah, poison has a similar problem.

Maybe a way to batch-remove cards like at the relics?

And yeah, I can also just play on my steam deck.

Yeah, we will see.

So the game runs good on steam deck? first time hearing it :)

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没有中文吗,太遗憾了

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Es normal que para celulares el juego se congele y de error sin apenas haber visto el menú?

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I don't speak Spanish, I can try to help you in english if you need it. The Browser Version is not made for the phone btw.

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The game is great although as many others have stated the instant full femme at the end of the first stage is a bit of a let down as its my favorite mechanic (the artwork is absolutely amazing by the way). This actually led me to withdraw my patreon support as it kind of made the game a dead end for interest for me post stage 1 so yeah that's a thing, but I do check back from time to time though. I love the new implementations of enemies and card variations. Looking forward to see what you do in the future

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Overall this game is really good, but it doesn't seem to save progress well. If I quit after completing a run and then re-load the game, I only have access to the lowest two difficulty settings. I am only able to go to higher difficulties if I end a run and go start another in the same session.

Also, it would be really nice to have some kind of record of past runs, so you can see how well you've done. Across the Obelisk does this really well; might be worth checking out.

Also I really love the feminizing transformation mechanic, especially in the first level where you get more masculine or feminine as you gain or lose health. I think I'd prefer it to stick with that all the way through, rather than forcing you into being permanently feminine after the first level.

Hey thanks for your feedback!

Yeah the progress save is not perfect yet. Maybe it only saves when you lose (will have to check), but it needs a rework for sure. It will be easier once I remove the cloud saves and only keep the local saving.

Yeah a game runs history would be nice, I agree. Something like this will be added after the game is finished :) A gallery and stuff like that are planned also.

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I also noticed that sometimes it seems to forget that I entered the Patreon code for a higher tier and I have to re-enter it. Not that big a deal, but kinda annoying, especially if I don't realize it and end up starting a run without the special deck.

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I did some more experimenting, and I found this:
If I exit a run on the map screen partway through, it generally saves correctly, and I can load back in upon restarting the game.
But if I exit the run by clicking "exit" (when given the choice to continue to endless mode or not), the game exits to desktop and when I load back in it's like my run never happened.
If I finish the run by dying after beating the first two bosses, the game will unlock the next-highest difficulty, but only if I start a new run immediately. If I exit the game and come back later, it will forget my previous run ever happened and only give me access to difficulty levels 0 and 1. The same will happen if I die before beating the first two bosses (fail the run).

So my workaround so far has been to quit in the middle of a run and come back to it later; then when I finish that run and unlock the next level, I immediately start a new one, get to the map screen, and save it. This does work, but it's weird and inconvenient, and I'd greatly prefer if the higher difficulties would just stay unlocked after exiting and restarting the game.

If all else fails, you could implement a password system for this too: When you unlock a difficulty level, it gives you a password that you can use to unlock that difficulty level in the future. This is very old-school, like back before games could save at all; but I think it would work. 

Thanks for the testing, I will take a look for the next update, the workaround could also be an easy fix. For the moment.

I'm finding page too easy. is there a way to unlock higher difficulties, or are they planned?

Yes, after defeating the game you should unlock a higher difficulty. (I think it currently happens after beating stage 2 because stage 3 is not finished). You need to beat it on your highest unlocked difficulty, so Page at the beginning.

he game is very difficult, but it would be possible to make the level even easier and to make the Russian language

I hope you saw, that you can set the Difficulty rank to 0, an easier rank is not planned sorry. Maybe you can ask on the discord if anyone can give you tips on how to beat it.
Currently no localization is planned. Maybe at a later time, sorry.

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Nice game good flow i feel the sexual content seem kinda unimportant and not really anything special but I feel it's a thing it doesn't matter it's there or not

I don't mind using AI to generate different looks and such but I feel you should atleast make it stick to the same drawing style cause it looks a bit bad that some have sort of anime style while others have more realisme based art style


Only have 2 issues with the game i hope will get corrected in future updates

1 the max Health increase card seems to only be obtainable in the first one maybe two runs so if your unlucky you need to always have a lucky hand to stay alive later

2 having to create a new save file EVERY SINGLE TIME you die is very annoying i don't mind if it reset or even better give you a choice where you go back to after last boss you killed or start over completely (cause sometimes you got a nice deck building but lost cause of rng)

On more minor stuff could be nice if you could choose to not pick a relic of none are for your liking but it's fine also to keep it for the challenge 

Maybe also rotate the first two tier enemies back just to keep it fresh and make there cards farm able maybe even make it randomise after 3 run so you can have undead goblins and beast for example 

Hope you keep working on this and look forward to see an ending of some sort

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Thanks glad you like the game.
Ai has improved a lot since when I started, The different styles might also happen if I use Loras (special training sets for a certain thing). I could remake all the art at some point with ai and have it all look similar but it is not worth the effort for me. I rather remake it one day with hand drawn art.

1) the max health increase is not needed after stage 2 because the main game ends at stage 3 anyways and you won't have time to increase your max hp. Your problem only happens if you play an endless mode but the game is not set for that. I might make changes to the endless mode, once the main 3 stages are finished.
2) I understand the frustration but this is how Roguelikes work. Also this makes victory taste sweeter as well. I was thinking about adding a replay button for the fight you died on, but I'm not sure yet if I want that, so no promises.

I think you can just click on the close button instead of the relic? Or maybe it's only for cards like this, I'm not sure right now ^^"

For the future the endless mode is planned to have all enemies, but they need to be adjusted for that stage first or they will be way to weak. This will be implemented later after finishing the main game.

Yes, I will finish it don't worry. a V1.0 should happen at the end of 2025 or early 2026.

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It's only for card (atleast on android) you can skip by just closing the selections which can be a bit annoying on endless playing around trying to collect the perfect deck for the different monster types and such (goblin is impossible of your forces to pick the no hold after all)


Well don't need a retry button but could be nice if at the very least it just scrub your save or something so you don't have to make a new one hehe I ended up just having them all named "a" 

And for health well tier 3 you can still get one shot at some point if you have a bad hand and if you add more tiers (or endless mode) then you will need it in some form even minor

Look forward to the polish on the endless mode

Also have you considered adding some sort of temporary effects based on what you transform into? Like improve slime card for slime or just +1 toxicity? Maybe 1 life steal for demon or something to make them special to turn into?

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very fun, and a good deck builder.
i think it could be interesting to see tiered transformations as a result of getting a certain race of cards for corruption multiple stages in a row, but i understand if thats a bit of an issue, given the transformations are pretty thorough already.

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Thanks! Yes that would be fun but currently it's not in the scope sorry. Maybe in the hand drawn version one day...

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itch.io just delisted all adult games from search results. This means nearly all traffic for my games is gone. There have been people whose titles have been deleted altogether as well. Spread the word, this injustice must not stand!!!

i press play but it wont start? help

Hey there,

Because I'm using a Cloud system from unity, saving online, there might be a short delay before you can click the Play button, this is what could fix it for you:

- Ensure a stable internet connection OR no connection at all (offline)

- Wait a couple seconds after clicking on the "I consent" button (do you see this one?)

I hope it is already working for you again :) If not maybe I can further trouble shoot on my discord with you.

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i loved it so much omg

happy to hear <3

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can you make a mobile version I’m good things about this game but can’t play because I only have mobile 

There is an Android Version, just download the apk and run it :)

There is no iPhone version, but that's Apples fault.

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Poison is officially broken lol, Managed "2336" Poison on enemy start xD

Not a huge achievement on Page but am in the making on peasant, and let me tell you, it's difficult lol. It's a very fun game I love every aspect, keep up the good work!

have Chinese?

No, only english for now.

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There is no way to go back to the title menu in-game outside of either dying or restarting the app. Once you click Play in the title menu, you are also unable to go back to title menu. I'd suggest adding "title menu"  to the game menu and make Escape open that menu in most scenes.

The analytics agreement however, is shown every. single. time. Please save the selection.

It'd be cool to keep seeing default card types. For that matter, it'd be cool if the Shop rewards were weighted by respective deck percentages, or randomized, or based on current transformation, and for basic attack/shield to be obtainable (these have ? value). Also, normal cards are mostly weaker versions of other types, but there is no incentive to pick them. ie story, unlocks, achievements, special bonus? I mean, you don't even stay male with 100% default type.

The statuses on enemies is sometimes easy to miss, particularly with taller enemies and thorns blending into certain models. You should put it directly under the health bar, where the eyes are already looking to calculate hp/dmg.

Drag and Drop could be a bit bigger to make using cards on enemies easier. There is also a defense/utility card that requires you to drag to yourself (when other such cards don't). 

Offensive cards should be able to drop anywhere (like block cards) if there is only 1 enemy.

Opening your deck, or clicking too fast, can cause the Shopto duplicated remaining options, allowing for 2 uses of each. This may be an endless shop issue specifically, calling the previous shop version by mistake.

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Hey there...

Yeah I encountered some bugs, when adding a simple back to menu button and I didn't have time to fix them all. It will be there at one point.

The analytics window works also as small buffer, to load in saves and data. Removing it with saving the selection is currently not a good idea.

I like the shop how it is. It is random but there are not enough cards to see a huge difference. No I don't want it be tailored to your current corruption. If you get your perfect deck every run, there is no fun in the game and achieving some good decks.

In the latest patch I tried to improve the visibility for status effects (patreon version currently), it is a work in progress.

If you can name the card that only buffs the ally and needs a target, I'll fix it, it is obviously not intended to be like this.

I don't feel like dropping a card anywhere for an attack is needed or an improvement. It's just laziness and a minus on immersion. 

I will look into the shop bug, you are the first reporting this. If I can reproduce it, I'll fix it.

Generally I thank people for constructive criticism or valuable feedback. But because you wrote very demanding and rather aggressive, I have to tell you, that you are free to make your own game, if you are not happy with how the game is. I'm a solo developer with limited time, the game is still in development, I prioritize what I think is the best and rather have a playable game, that is finished at some point instead of the perfect Menu, where the player is "spared" to click 1 button too much when he starts the game ;)

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"I can take criticism."
"You're hostile, go make your own game."
That was very much not taking constructive criticism well. You don't have to agree, but polish is much more important to users than to devs. Good luck with your game and overly defensive reception of feedback.

the game slowly becomes good
here are my findings so far
1. some relics are more hindering for the worth you get, specifically no gold or no heal. if get that the game is over.

2. the slightly harder mode is a little too hard at least for me, out of 10 rounds 2 of them i get to the first boss.

3. the cards at the beginning will not be available after the 3 boss fight, it would be good that the cards will be randomized at the shop after you clear 1 stage so that you are in stage 3 the stage one cards are still available.

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1. those relics give a strong upside with 1 more mana, and you only play 1 more stage until the game is finished (after 3 stages officially)

2. The game and the modes are not fully balanced yet, but thanks for your feedback.

3. Yeah, the endless mode is only a placeholder. I will keep some sort of endless mode in the game, where I could change that. But stage 1 cards are usually weaker, or what do you miss from there?

Love the game but I am not really into transformation. Any chance that you make that part optional? Because otherwise, this is a really great game.

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Thanks for the feedback. This is the main theme of the game and story. I could make a checkmark in the options, so you stay male during fights, but the story and events would not change. So I don't see a good way to make it optional

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这都有些什么语言

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Great Game, really enjoying it!

Played this game a while back and it is getting better.

Really enjoy the AI drawing. What AI generator/website do you use for the art?

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Thanks
It's local stable diffusion with a custom model

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