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(+3)

I have managed to beat the game however it does seem to be quite unbalanced with enemies having a major advantage. While most of what I would suggest  seems to been addressed in the patreon 0.0.7 version, I think block needs to be buffed in some manner as enemy strength scaling quickly makes it useless It could scale with your strength or have a separate buff maybe, healing cards are a necessity currently which is fine however the shop healing needs to be increased 

(+2)

The game feels a bit (very) difficult. Multiple enemies in the same encounter that scale strength whittle down all my health, only for poison enemies to kill me after. Maybe make less enemies boost strength or do it in smaller amounts or less frequently? Please?

The amount of enemies is random for now. In the next version I made some difficulty adjustments. V0.0.6 is on the harder side, sorry (but not impossible)

(+1)

Has anyone ever beat this since they removed the heal scaling with strength? It feels like it is impossible to gain any health anymore and the later bosses have so much health you are not going to kill them before they kill you. Farthest I have ever got was just before the final fight

(+1)(-1)

Hi,

Thank you for playing my game :) Here some basic strategy to win: Conserve your health with blocks and stack STR or Poison before going offensive. Healing is mostly used to counter enemy poison (that can't be blocked). There will be more strategies/changes once I implement a store and other means of getting health back in events.

For Patreons I also uploaded 2 playthroughs with different tactics.

(+1)

I think have cards that heal and damage scale off of damage would be a good idea, because enemies can hit extremely hard and then heal 2-5x the healing/shield I have

In version 0.0.1 it had a card that did that but it seems the dev removed or changed how the card worked in 0.0.3 making it deal flat healing rather than scaling healing

(+17)(-6)

Atleast put in the description you are using ai art. 

(+1)(-6)

Amazing graphic and game play design!

One detail that I think that will make the overall character much better is to make them to scale, as in height of all characters and no one's head is twice bigger then other's.

(+1)(-4)

Yes, a lot will change until the end :) I'm focusing on the technical part first and finetune the graphics later.

(+2)(-2)

keep at it! lookin good for first steps.

(+1)(-2)

Thanks!

(+1)(-4)

Good morning, afternoon or night, I'm RogerGC, a novice english to spanish translator, I worked on Silly Wisher (Android/Ios app) translation and I am interested on join to your project, if u are interested and need more information please dm me on Discord - - > RogerGC#6682

(+1)(-2)

Thank you for your interest, but at the current stage I'm not interested for translation. It would be more work for me, which I can't afford. I also don't have a budget. I'll keep you in mind for the future.

(+16)(-1)

AI Art lol

(+2)(-12)

I'm still working on a lot of technical things, there will be improvements made to the art, no worries.

(+2)

mac version doesn't seem to work

(+2)(-2)

thank you for the feedback. I don't have a mac to test and just exported from unity a mac version...

(+3)(-9)

I loved the game premise and the art!
Good work! 👏👏👏 I'd like to play more in future updates

(+2)(-2)

Thank you 💖

(1 edit) (+5)

He didn't make the art. It's procedurally generated art theft.

Viewing most recent comments 81 to 91 of 91 · Previous page · First page